#include <BDialog.h>
Inheritance diagram for BDialog:


You can cause a dialog to appear by calling its run() method and make it go away by calling stop().
Don't use this class directly. Use some subclass of it.
Public Member Functions | |
| BDialog (BScreen *screen, const BSize &size) | |
| Construct a new dialog on the given screen. | |
| virtual | ~BDialog () |
| void | center () |
| Center the dialog on its screen. | |
| virtual void | run () |
| Run the dialog (starts a new run loop). | |
| virtual void | stop () |
| Stop the dialog, which must be running. | |
Protected Attributes | |
| BRunLoop * | _loop |
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Construct a new dialog on the given screen.
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Center the dialog on its screen.
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Run the dialog (starts a new run loop).
Reimplemented in BFileSelector, BMenu, and BMessagebox. |
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Stop the dialog, which must be running.
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1.3-rc3